Chris McCole

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Global Game Jam 2022 : Pistols at Dawn : Postmortem

January 31, 2022 by Chris McCole in Devlog, Postmortem

Working on Pistols At Dawn, with Horse Honey Games for Global Game Jam 2022! We made this 2D dueling game in Construct 3.

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January 31, 2022 /Chris McCole
Global Game Jam, postmortem, Pistols At Dawn
Devlog, Postmortem
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Howloween Hero : Postmortem

November 23, 2021 by Chris McCole in Devlog, Postmortem

Developing our first UE4 game, and it so happened to be a narrative focused game about animated 3D characters and shipped in 7 months! We learned a lot in that time!

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November 23, 2021 /Chris McCole
postmortem, retrospective, game dev, game develop, gossamer games
Devlog, Postmortem
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City Builder Technical Challenges of SIMPHL

July 27, 2021 by Chris McCole

In developing the city builder SIMPHL, many technical challenges were faced. Unity Game Objects, raycasting, rendering, mesh consolidation and more drive SIMPHL to be an interesting and difficult challenge.

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July 27, 2021 /Chris McCole
game dev, unity, game develop, devlog, postmortem
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