Chris McCole

  • Blog
  • About
  • Games
  • Projects
  • 3D Animation

Publishing your UEFN project to Fortnite - Releasing Our First Fortnite UEFN Island

June 28, 2023 by Chris McCole in Postmortem, Guide, Devlog

Kelly and I just released our first Fortnite UEFN creative map. Here I cover how we went through the publishing process, what we learned, and some helpful tips and resources to make your publishing process go over smoothly!

Read More
June 28, 2023 /Chris McCole
UEFN, Fortnite, Verse
Postmortem, Guide, Devlog
Comment

Creating Ambient Birds in Unreal with Niagara and Vertex Animations

April 11, 2022 by Chris McCole in Tutorial, Devlog

Exploring the UE4 Niagara system, and following in Epic’s footsteps to try and create some Vertex Animation birds that fly around and sit on trees!

Read More
April 11, 2022 /Chris McCole
tutorial, guide, unreal, Unreal Engine 4, ue4, game dev, game develop
Tutorial, Devlog
2 Comments

Creating an FPS in UE4: Devlog 1 : Analysis and Setup

February 28, 2022 by Chris McCole in Devlog

I started working on an FPS many years ago when I was new to Unreal. It’s time to start a new project and see how I can make one with some new ideas and new techniques.

Read More
February 28, 2022 /Chris McCole
development, devlog, game dev, game develop, ue4, fps
Devlog
Comment

Global Game Jam 2022 : Pistols at Dawn : Postmortem

January 31, 2022 by Chris McCole in Devlog, Postmortem

Working on Pistols At Dawn, with Horse Honey Games for Global Game Jam 2022! We made this 2D dueling game in Construct 3.

Read More
January 31, 2022 /Chris McCole
Global Game Jam, postmortem, Pistols At Dawn
Devlog, Postmortem
Comment

Howloween Hero : Postmortem

November 23, 2021 by Chris McCole in Devlog, Postmortem

Developing our first UE4 game, and it so happened to be a narrative focused game about animated 3D characters and shipped in 7 months! We learned a lot in that time!

Read More
November 23, 2021 /Chris McCole
postmortem, retrospective, game dev, game develop, gossamer games
Devlog, Postmortem
Comment

Making an FPS in Unreal Engine 4 DevLog 1

August 18, 2020 by Chris McCole in Devlog

I get started making an FPS in UE4. I share some information and tips that I have learned over the beginning of this process!

Read More
August 18, 2020 /Chris McCole
unreal, ue4, fps, devlog, development, game dev, game, zombies, cod
Devlog
Comment

Unnamed Snake Game Devlog 3

September 16, 2019 by Chris McCole in Devlog

Month 3 of the unnamed snake game development log. We accomplished enemy spawning, pellet art, tile awareness and more. Stay tuned for future updates and an upcoming demo!

Read More
September 16, 2019 /Chris McCole
game, game dev, game develop, development, devlog
Devlog
Comment

Ultra Snake Game Development Log 2

July 21, 2019 by Chris McCole in Devlog

The second devlog of the unnamed snake game is here! Learn about our enemies, tiles, systems and new concept art as you follow along with the game’s development! Soon we will need some play testing to make sure all of the kinks get worked out!

Read More
July 21, 2019 /Chris McCole
game, game dev, game develop, devlog, development
Devlog
Comment

Ultra Snake Development Log 1

July 16, 2019 by Chris McCole in Devlog

Finally, I have begun development on my own game, something I have wanted to do for much too long now. This snake game is going to modernize the classic snake you love taking inspiration from Pac Man championchip edition DX.

Read More
July 16, 2019 /Chris McCole
devlog, game dev, game develop, development
Devlog
1 Comment